Each creature in that area must make a Dexterity saving throw. On a failed save, the creature is pushed 10 feet away from you and its. " Now, obviously, that lets you make the wave smaller than those dimensions, but could you also change the shape of the wave, say, to snake around allies while hitting enemies, as long as the wave fits in the 30×10. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. If spells such as Gust of Wind only extinguished non-magical fire, it would say so in its description. Tidal Wave. In other words, if something isn't required to be magical or non-magical, it's. And watery ones, Tidal wave, Watery Sphere. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. You conjure up a wave of water that crashes down on an area within range. We discussed the "direction". On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. This sourcebook provides you the tools and tips to help create your characters, equip them, and send them out into the world. Ghostly: Flight, better speed than the other undead options, and its attacks make the target Frightened. All classes will have a listing somewhere that describes how saving throw DC's are set for the character. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. The blade is a khopesh, shaped like a tidal wave and I've designed it so that a few party members can make use of the weapon. The area can be up to 50 feet long, up to 20 feet wide, and up to 20 feet tall. Each creature in the area must succeed on a Strength saving throw against your spell save DC or take 2d8. When a creature enters the spell’s. Yes, natural sources of running water hurt a vampire for the listed amount of damage. Apr 6, 2020. I ruled, that it had no special effect (aside from instantly killing. Tidal Wave. Tidal Wave. . DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. The spell ends if the creature drops to 0 hit points. The vastness of the open waters call these druids to spend much of their lives at sea, voyaging across the world on a great adventure. 3rd-level conjuration. The spell ends if the creature drops to 0 hit points. Hi, Last night my party encountered a couple of dragons. Legendary Actions. , one target. D&d Online. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Each creature in that area must make a. Whenever I see people talking about offensive lvl 3 spells all they talk about is Fireball or Lightning bolt. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. Freedom of the Waves. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Water elementals deal bludgeoning damage in D&D. From the PHB, underwater combat places the attacker at a disadvantage if they aren't using certain weapons (dagger, trident, etc). Aegir is a fierce man with a long gray beard and clawed fingers. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. * - (a. Recently I had a discussion regarding Tidal Wave with one of my players and I wanted to check with others regarding my reasoning. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. Otherworldly Perception. Casting Time: 1 action. Tidal Wave can spread enough water to extinguish and prevent flames in a 90 X 70 foot area per third level slot if you don’t mind causing some damage. Until this grapple ends, the target. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. The spell requires a saving throw to avoid, which means it will deal damage regardless. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything . , passive Perception 14 Languages — Challenge 20 (25000 XP) Proficiency Bonus +6If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. When you cast a tidal wave in 5e, you conjure a massive wave of water that crashes down to an area you pick within range. as the city’s great river swells in a destructive wave—sweeping away both the trials’ champion and the sacred trophy. [ Léviathan ] Gargantuan elemental, neutral. We would like to show you a description here but the site won’t allow us. You conjure up a wave of water that crashes down on an area within range. This druid just took Control Water, and noted that as long as an enemy ship is shorter than 100 feet, he can basically Moses their ass and part the waters beneath the boat, bringing the water down on the ship and effectively sinking it with a single spell. Magic is an integral feature of Dungeons & Dragons, available to heroic adventurers and monsters alike. A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. Tidal Wave (5e Spell) The spell, tidal wave, is copyright Wizards of the Coast. Source: Xanathar's Guide to Everything. and other countries. If they use it, then chances are, because they're pushing the water, it would cause the tidal aspect to pull the players along with it. Get all the rules needed to create, level up and start adventuring with your D&D characters with helpful tooltips. It also explicitly pushes creatures around. Each creature in that area must make a Dexterity saving throw. Dnd Paladin. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. A wave of thunderous force sweeps out from you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points. So here's the breakdown: my party is in the middle of my homebrew Campaign. Claw. On a success, a creature takes half as. 198): Tidal Wave (Recharge 6). A wall of water springs into existence at a point you choose within range. The characters join the effort to rescue those lost and seek out an ancient corruption that has returned. Tidal wave: good for clearing rooms of enemies. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Any creature in the sphere’s space must make a Strength saving throw. I’ve compiled all of 5e’s AoE spells in the table below. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. OS MAIL FOR GMAIL ACCOUNT SOFTWARE; It also integrates with the Contacts list, Calendar, Maps and other apps. So if the wave takes its full effect: 30x10x10 = 3000 cubic feet, = 22441. Combine with wish. But imo Tidal Wave is definitely up there with those two. 5th Edition. I ruled, that it had no special effect (aside from instantly killing. You create a wall of fire on a solid surface within range. Range: 120 feet. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. Grease. Each creature in that area must make a Dexterity saving throw. Each creature in the area must succeed on a Strength saving throw. When you locate objects a little rat on your shoulder points the way. Tidal Wave Town Well - dries up / poisoned Side Effects - people (at risk, refugees, trapped) / resources (at risk, destroyed) Event: Accepting Enrollment - academy / school - adventuring guild, alchemy, bards, healing, mage, royal Adventurers Guild - contest / parade / requesting aid / trials / tryoutsПриливная волна (Tidal Wave) | Заклинания D&D 5e. It can be found on page 22 of the Elemental Evil Player's Companion and page 168 of Xanathar's Guide to Everything . " So why can't we reflavor them to be. coach_veratu • 2 yr. So, in the spells description, it says that it’s attack area can be “up to” 30 feet long, 10 feet wide and 10 feet tall. Keen Hearing and Smell. In case 3: You do regain tides of Chaos. But, at the end of the day, someone needs to kill the monsters you battle. 法術成分: 言語,姿勢,材料(一滴水). The spell Tsunami as per PHB pg. I think part of the problem is that when they initially designed 5e they attempted to do away with the spell/spell-like ability/supernatural ability distinction, where they tried to make everything that could be. It can also speak with aquatic animals as if using a speak with animals. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. You conjure up a wave of water that crashes down on an area within range. Shape Water+Water Walk. On a success, a creature takes half as. Tidal Wave (Open in new window) 3: Conjuration: 1 Action: No: No:. Druids of the Circle of Tides commune with the spirits of the ocean to learn its mystic nature, and harness the crushing power of the sea. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. - The Tidal Wave Spell has a hitbox of 10x10x30 cubic ft, and fire elementals hit by it take a single point of damage for every gallon of water they are hit by. Use Hallow to protect a closed space or camp from spawning creatures or enemy attacks, gaining a tactical advantage. It can be cast immediately and can be cast up to a range of 60ft. As an action on your turn, you can repeat the same effect or choose a different one. From DMG (p. Each creature in that area must make a Dexterity saving throw. Duration: Instantaneous. Tidal Wave is an excellent choice if you want an interest AOE fire to add to your Wizard ’ s arsenal. Unfortunately, for the most part it doesn't actually matter. Shapechanger. Tidal Wave. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. A place to discuss Dungeons & Dragons. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. Damage/Effect. Tidal Surge. asked Jan 28, 2020 at 15:56. Recently I had a discussion regarding Tidal Wave with one of my players and I wanted to check with others regarding my reasoning. I think they are thinking of water sphere spell which can hover 10ft in the air. Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. Note that there many other instances where this spell can't. Does this mean it can target 1 square only and then put out fires in an area 30 ft from there?Gaseous Form. At Higher Levels. Components: V, S, M (a drop of water) Duration: Instantaneous. When the wall appears, each creature within its area must make a Strength saving throw. If for each gallon of water it takes 1 pt of damage, and two tidal waves contained hundreds (if not. I've put together a list of all 163 damaging spells in. Each creature in the area must succeed on a Strength saving throw. At Higher Levels: When you cast this spell with a 4th Level Spell slot or higher it increases the healing done to each target. Aegir, also spelled Aeger, is a deity in the Norse pantheon. Although you must worship a god of the sea to attune to this weapon, Wave. The humanoids must be within 30 feet of each other when you target them. The tyrannosaurus makes two attacks: one with its bite and one with its tail. Watch. They might be 5th level when they complete it, but starting it at 4th-level is by the book as intended. This spell took thirty minutes to cast and was so taxing on the caster that he or she could not channel magical. Over the surface of open water, the wave travels at a speed of 60 feet per round—on land or. Range: 120 feet. Description. Wind Wall. It can't make both attacks against the same target. If the ocean is choppy, or the ship is making large waves, then you could rule that the fire elemental will be splashed with a wave, even if its essentially floating above the surface, supported by the steam that it's creating. I'd really like to pick tidal wave, because, you know, tides and gravity. Each creature in that area must make a Dexterity saving throw. The target of a spell must be within a spell's range. A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's. If we assume a "large" fire elemental, by game-terms they take up 10x10x10 cubic ft (PHB 191). @ZaikyuIn the “Tidal Wave” spell, one of the dimensions is “30 ft. coach_veratu • 2 yr. Gust of Wind makes no distinction between magical and non-magical fire so it should work on both. It can move through a space as narrow as 1 inch wide without squeezing. Fear (3rd) I know you want damage. The current version of Dungeons and Dragons 5th Edition is a throwback to the best parts of Advanced DnD (2nd Edition) as well as 3rd Edition. 5 on a failed save (25 up front, 12. Each creature in that area must make a Dexterity saving throw. Expect to spend a lot of time as a cat or elk with magical appendages. A RPG tool site with a table top token app and dice roller for table top role playing games. The ground in the area is covered with slick ice, making it difficult terrain. Does this suggest that…Scroll of Tidal Wave Rarity Uncommon Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 400 gp. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures prone. Magic Items. use it as a cube of force by choosing the effect, instead of pressing cube sides to select it. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures proneIf you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. You conjure up a wave of water that crashes down on an area within range. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Make a ranged spell attack against the target. Transmuted Spell When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery. Duration:. So if you're fighting flying creatures, you can cast Tidal Wave, which imposes the prone condition, to slap flyers out of the air. It’s usually as strong on average as upcasting a spell by at least 1 slot. Both of these features happen "When you cast a spell" thus, they happen at the same time. When choosing the creatures for a wave, the total CR of those creatures should be equal to approximately 1/2 of the original encounter strength, and never more than total CR of the original creatures. Pinterest. Transmuted Spell When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery. Tidal wave: 3rd level: Offensive: Call lightning: 3rd level: Offensive: Plant growth: 3rd. Leviathan legacy. Metamagic Options A Sorcerer uses transmuted spell 3rd-level sorcerer feature When you choose Metamagic options, you have access to the following additional options. Armor Class 17. Leviathan. Shape water cantrip can coat the weapon for an hour. D&D Beyond Issue: This spell, Detect Thoughts, is missing from the "Mark of Detection Half-Elf" template as part of their "Spells of the Mark" at second level if they have Spellcasting, however, "detect thoughts doesn't appear on their character sheets under "Manage Spells"-> "Known Spells" list of spells to choose from. Tidal Wave: Flash Flood Warning. Advice and final thoughts. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Any equipment it is wearing or carrying isn't transformed. An entity of the ocean, the Elemental Plane of Water, or another otherworldly sea now allows you to draw on its thalassic power. Specifically, the Fifth Edition. Tidal Wave - Recharge . Now this been going through my head lately after seeing a battle map of Mondstadt, at least a portion of it the city. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Hit: (1d8 + 4) slashing damage. On a successful save, a creature takes. Spells that deal damage are the bread and butter of DnD 5e's spellcasters. If you want to play a game that *actually* is using part of DnD then go with Pathfinders or Neverwinter maybe this has really nothing much in common and is WAY easier with a semi unique armor system on top. You conjure up a wave of water that crashes down on an area within range. Fire is one the most prevailing elements in DnD, so it comes into manipulation quite a draw . At Higher Levels. this spell is overpowered. Each creature in that area. #1. 5th-level transmutation. Wall of water, wind wall: they are walls that can help manipulate feild control from range attacks I assume you get the idea. In Dungeons & Dragons, the druid is a class of character that is deeply connected to nature and its power. Learn how to cast a tidal wave spell in D&D 5e, a level 3 conjuration spell that creates a wave of water that extinguishes unprotected flames and knocks down creatures. It’s simple to resolve, and choosing to fall prone can even tip the scales in your favor when used proactively. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Smart_TJ. The wave deals damage to creatures in its path and. Level 8 – Feeblemind, clone, and maze are the crucial spells. Finally, a new chapter in our transformation abilities. ago. A line of strong wind. This makes DnD 5e easy to learn for new players, while still. The most significant change to the leviathan is a major simplification of its Tidal Wave action. Choose an unoccupied 5-foot cube of air that you can see within range. The target must succeed on a DC 20 Dexterity saving throw or disappear into the fissure or tidal wave and be destroyed, leaving no remains. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Spell description. You conjure up a wave of water that crashes down on an area within range. Genshin Impact + D&D: Vision Mechanic? So like the title suggests, this is about the game Genshin Impact in D&D. Today. Wave. There are a number of spells that produce their effects by conjuring and then manipulating large volumes of water, including Watery Sphere, Tidal Wave, and Tsunami. No. You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. You conjure up a wave of water that crashes down on an area within range. S. On a successful save, the creature takes half as much damage and isn't pushed. Rogendo • DM • 2 yr. LukanGamer Jan 8, 2020 @ 11:18pm. Level: 3; Casting time: 1 Action; Range: 120 feet; Components: V, S, M (a drop of water); Duration: Instantaneous; In the event that a tidal. In DND, a leviathan is a massive, sea-dwelling monster and elder water elemental. Best. They often form when an eruption melts snow and ice (often a glacier) that has accumulated on the slopes of a. Tidal Wave. Tidal Wave. Faerie fire, advantage against all targets in a cube that fail their saving throw. His name is pronounced with a soft G, "ay-jeer". Holy water (PHB 151) allows you to make a ranged attack with it as an improvised weapon, and:. Each creature within 30 feet of you must. It's the same reasoning as why Magic Missile is considered one of. The Wizard spells 5E has on offer help your character do everything from deceive enemies, raise the dead, or just deal massive, massive damage. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature caught in the wall can move by swimming. He stands seven feet tall, but often uses his innate ability to increase. I need your opinions on balancing (and a better name) for a homebrew magical item that a water genasi bandit will weild. The area is difficult terrain, and a creature that starts its turn there or that enters it for the first time on a turn must make a Strength saving throw. Bite. Don't give your players a swiss army knife if everything is a nail. Senses darkvision 60 ft. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Gargoyle - The inanimate gargoyles that perch atop great buildings are inspired by these malevol. All jokes aside, with the artificer release wotc was just like, "reflavor the spell casting to be sciencey. Fire is one the most prevailing elements in DnD, so it comes into manipulation quite a draw . If it takes the full brunt that's a 10x10x10 cube of water due to being a large creature which makes it 7480 gallons of water. If you don't have that, I'd recommend Entangle. Because of the force of the wave, though, the creature must make a successful Strength (Athletics) check against your spell save DC in order to move at all. Each creature in the elemental's space must make a DC 15 Strength saving throw. You can choose from any of the following effects when you cast this spell. From the description of the gust of wind spell (emphasis mine):. It can also speak with aquatic animals as if using a speak with animals. Best Uses for Hallow 5e. What are Conditions in DnD 5e? Conditions are applied to creatures as a result of a spell, attack, or another effect. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. While running PoA my players came across a fire elemental which my Druid immediately responded to by casting Tidal Wave, and since I didn't fully read the rules on Fire Elemental then did it on the second round. Learn how to cast Tidal Wave, a 3rd-level conjuration spell that creates a wave of water that extinguishes unprotected flames and knocks down creatures in an area. Slow. The spell makes no assumptions about being cast in the air, on the ground or even in the sea itself. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Shop. mermaids reach adulthood after 16 years, and are considered elderly by 500. Melee Weapon Attack: +4 to hit, reach 5 ft. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures prone. dnd-5e; spells. The “burns a vampire like acid” bit is just to establish a narrative for us to understand why the running water hurts vampires (and to explain why it does acid damage). Beast bond, grants advantage on all attack rolls to an allied beast, whose int is 3 or lower. Hailstones turn the storm's area of effect intoThe leviathan’s Tidal Wave action is hugely powerful, with effects that persist for as many as five subsequent rounds. Each creature in that area must make a Dexterity saving throw. In fact, 181 spells in DnD 5e are AoE spells. The area is heavily obscured, and exposed flames in the area are doused. STR. Im sure someone can give you a better answer though. A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. You can blind or deafen a foe. If a spell requires this distinction to be made it is stated as such in its description. If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。 本维基由用户自行创建、维护,与上述公司无关。 如无特殊标明,本维基记载的所有资料均出自Wizards of the Coast LLC公开发行的资料,译本出自纯美苹果园或其他社区用户的贡献。 如果本维基未经允许使用了您的译本,请. 6,504 2 2 gold badges 29 29 silver badges 67 67 bronze badges. This 3rd-Level sorcerer feature allows the spellcasters to use sorcery points to use one of a variety of metamagic options as they cast a spell. At Higher Levels. Tidal Wave (5e Spell) Waist-High Wave (5e Spell) Wave Fury (5e Equipment) Wave Lash (5e Spell) Wave of Obliteration (5e Spell) Wave of Time (5e Spell) Wavebreaker (5e Equipment) Waves of Exhaustion (5e Spell) 5e SRD: 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. The elder brain dragon not only has the might of a dragon, but its breath attack transforms into a tidal wave of tadpoles, which devour those unlucky enough to be caught in its path. Wand of Secrets. Eagle. Sleet Storm. Ice Storm. homebrew pages!AoE spells (or area of effect spells) are a big part of DnD 5e. g: steering the ship into the wave minimizes chance of damage. Flood. Casting Time: 1 action. The devil makes two attacks with its chains. For a quick overview of other 5e classes, check out our Guide to DnD 5e Classes. Choose one creature that you can see within range to make a Constitution saving throw. Fire Elemental, Water Susceptibility, and Elemental Evil Water Spells. Casting Time: 1 action. The dog has advantage on Wisdom ( Perception) checks that rely on hearing or smell. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. This features a minor hydromancy cantrip Shape Water, a 3rd-level spell Wall of Water, and also a 4th-level spell Watery Sphere . Harpies are great monsters for low to mid-level parties, but with some adjustments, they can even be used against higher-level characters. She is a monk so armor is out, DM is pretty chill in regards to balanced homebrew items so if there's something you know of that can fit the bill that works too, unless it requires attunement because her attune slots are filled with highly necessary items. As a note, the Warlock Pact of the Blade sets a precedence for a created magical weapon to be considered magical, and could be used to support an argument that if magic creates it, it. He is the Norse god of storms and is the husband of of Ran, goddess who claims the souls of sailors who drown at sea. Each creature in that area must make a Dexterity saving throw. That's before getting to the fluff, non-combat things about being able shape and control water and ice. Find the. , one target. 1 action. Ability Score Increase. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. Create Water produces up to 10 gallons of water, already not that much. For an even more aquatic flair, try homebrewing sirens from the harpy stat block; just replace their flying speed for swimming speed. Elemental Evil has a a few spells which summon water (as a tidal wave, sphere, wall, whirlpool, etc. Creatures that fail the dex save: the target. Most spells have ranges expressed in feet. Here's everything you need to know about The Schools of Magic in Dungeons & Dragons. The caster creates a tidal wave, whirlpool, or waterspout in a 15-foot-radius, 10-foot-high cylinder within 120 feet of. Libris Mortis 5e - a 133 page supplement of undead content from. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. , passive Perception 10. If you're using the Xanathar's Guide rules for falling, and the creatures don't have a magical flying speed or the ability to hover, the immediate fall can deal up to 12d6 extra damage. A lahar is a type of mudflow that is composed of water and volcanic material. Tidal Wave (Recharge 6). antimagic pulse in a 300-foot-radius sphere centered on yourself. Tidal Wave. Range: 120 feet. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. Components: V, S, M (a drop of water) Duration: Instantaneous. Freedom of the Waves requires one action to cast, with verbal, somatic, and material components. Am I correct in assuming that the spell description "You conjure up a wave of water that crashes down on an area within range. When you cast this spell using a spell slot of 5th level or higher, the duration increases to 8 hours. Spell description. On a failed save, creatures within the area of effect take a small bucket of damage and are knocked prone. A wave of thunderous force sweeps out from you. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. ago.